R. Pfeifer et C. Scheier, REPRESENTATION IN NATURAL AND ARTIFICIAL AGENTS - AN EMBODIED COGNITIVE SCIENCE PERSPECTIVE, Zeitschrift fur Naturforschung. C, A journal of biosciences, 53(7-8), 1998, pp. 480-503
The goal of the present paper is to provide an embodied cognitive scie
nce view on representation. Using the fundamental task of category lea
rning, we will demonstrate that this perspective enables us to shed ne
w light on many pertinent issues and opens up new prospects for invest
igation. The main focus of this paper is on the prerequisites to acqui
re representations of objects in the real world. We suggest that the m
ain prerequisite is embodiment which allows an agent - human, animal o
r robot - to manipulate its sensory input such that invariances are ge
nerated. These invariances, in turn, are the basis of representation f
ormation. In other words, the paper does not focus on representations
per se, but rather discusses the various processes involved in order t
o make learning and representation acquisition possible. The argument
structure is as follows. First we introduce two new perspectives on re
presentation, namely frame-of-reference, and complete agent. Then we e
laborate the complete agent perspective and focus in particular on emb
odiment and situatedness. We argue that embodiment has two main aspect
s, a dynamic and an information theoretic one. Focusing on the latter,
there are a number of implications: Representation can only be unders
tood if the embedding of the neural substrate in the physical agent is
known, which includes morphology (shape), positioning and nature of s
ensors. Because an autonomous mobile agent in the real world is expose
d to a continuously changing high-dimensional stream of sensory stimul
ation, if it is to learn category distinctions, it first needs a focus
of attention mechanism, and then it must have a way to reduce dimensi
onality of this high-dimensional sensory stream. Learning is very hard
because the invariances are typically not found in the sensory data d
irectly - the classical problem of object constancy: it is a so-called
type 2 problem. Rather than trying to improve the learning algorithms
- which is the standard approach - the embodied cognitive science vie
w suggests a different approach which focuses on the nature of the dat
a: the agent is not passively exposed to a given data distribution, bu
t, by exploiting its body and through the interaction with the environ
ment, it can actually generate the data. More specifically, it can gen
erate correlated data that has the property that it can be easily lear
ned. This learnability is due to redundancies resulting from the appro
priate interactions with the environment. Through such interactions, t
he former type 2 problem is transformed into a type 1 problem, thus re
ducing the complexity of the learning task by orders of magnitude. By
observing the frame-of-reference problem we will discuss to what exten
t these invariances are reflected - represented - in the ''neural subs
trate'', i.e. the internal mechanisms of the agent. It is concluded, t
hat representation is not a concept that can be studied in the abstrac
t, but should be elaborated in the context of concrete agent-environme
nt interactions. These ideas are all illustrated with examples of natu
ral agents and artificial agents. In particular, we will present a sui
te of experiments on simulated and real-world artificial agents instan
tiating the main arguments.