A data visualization system geared toward large (gigabyte or greater-t
han-gigabyte) time-varying scientific data sets has been written. The
system is a distributed multiprocessed application that employs techni
ques used both in the video-game industry and military flight simulato
rs to achieve real-time frame rates. On the computational side, the sy
stem calculates vector fields, streamlines, isosurfaces, and cutplanes
in real time. The graphics component employs strategic visual databas
e decomposition and levels of detail to maintain a fast frame rate. Th
is allows one to navigate through the data sets as they evolve tempora
lly. (C) 1998 American Institute of Physics.