CALCULATING GLOBAL ILLUMINATION FOR GLOSSY SURFACES

Authors
Citation
W. Sturzlinger, CALCULATING GLOBAL ILLUMINATION FOR GLOSSY SURFACES, Computers & graphics, 22(2-3), 1998, pp. 175-180
Citations number
11
Categorie Soggetti
Computer Science Software Graphycs Programming","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
22
Issue
2-3
Year of publication
1998
Pages
175 - 180
Database
ISI
SICI code
0097-8493(1998)22:2-3<175:CGIFGS>2.0.ZU;2-Q
Abstract
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination algorithms take all transfers of light in the scene into account thereby creating a realistic looking image. Pre viously several approaches have been presented which art: able to deal with global illumination for diffuse surfaces, More general surfaces are handled only by few methods. This work presents a new algorithm fo r the generation of photorealistic images for scenes with arbitrary su rfaces. Initially particle tracing and a reconstruction phase are used to obtain a good approximation to the directionally dependent illumin ation in the scene. The illumination information is stored and can be used subsequently to generate images from different viewpoints directl y from the stored solution. The whole system is structured into severa l independent phases and is designed to allow parallel processing and incremental refinement. (C) 1998 Elsevier Science Ltd. All rights rese rved.