In this paper, the basic principles of the Theory of Fuzzy Moves (TFM)
are developed based on the Theory of Moves (TOM) and game theory. The
new approach to achieving the globally optimal goal of fuzzy moves is
rationally proposed based on not only order payoffs used by TOM but a
lso fuzzy payoffs including more decision-making information. Generall
y, the classical game theory and TOM can locally make a player reach a
n absolute optimal outcome which is as advantageous to his own sine as
possible only based on the given payoffs. For completeness, TFM is ab
le to globally make a player reach a relative optimal outcome which is
not only as advantageous to his own side as possible but also as disa
dvantageous to his opponent as possible based on both the given payoff
s (i.e. order payoffs and fuzzy payoffs) and the globally strategic go
als the players choose. The hybrid decision-making system for fuzzy mo
ves is typically designed so as to make more reliable decisions for fu
zzy moves. Finally, some typical examples of global fuzzy moves have i
ndicated that TFM is a relatively rational and effective methodology f
or dealing with complex fuzzy moves games in the real world. (C) 1998
Elsevier Science B.V. All rights reserved.