The shape of mollusc shells has drawn the attention of scientists for
a long rime already. Recently, the first computer-generated images of
shells were presented. In this article, we present a way of modelling
shells with generalized cylinders and textures. Generalized cylinders
are defined by moving a 2D contour along a 3D trajectory, which is a n
atural way for describing the shape of shells. Reaction-diffusion and
bump map textures are mapped onto the surfaces of the generalized cyli
nders to give these the appropriate appearance. Visualization is done
by ray tracing, resulting in very realistic images. (C) 1998 Elsevier
Science Ltd. All rights reserved.