MODELING MOLLUSK SHELLS WITH GENERALIZED CYLINDERS

Citation
A. Vanderhelm et al., MODELING MOLLUSK SHELLS WITH GENERALIZED CYLINDERS, Computers & graphics, 22(4), 1998, pp. 505-513
Citations number
15
Categorie Soggetti
Computer Science Software Graphycs Programming","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
22
Issue
4
Year of publication
1998
Pages
505 - 513
Database
ISI
SICI code
0097-8493(1998)22:4<505:MMSWGC>2.0.ZU;2-0
Abstract
The shape of mollusc shells has drawn the attention of scientists for a long rime already. Recently, the first computer-generated images of shells were presented. In this article, we present a way of modelling shells with generalized cylinders and textures. Generalized cylinders are defined by moving a 2D contour along a 3D trajectory, which is a n atural way for describing the shape of shells. Reaction-diffusion and bump map textures are mapped onto the surfaces of the generalized cyli nders to give these the appropriate appearance. Visualization is done by ray tracing, resulting in very realistic images. (C) 1998 Elsevier Science Ltd. All rights reserved.