P. Peruch et F. Gaunet, VIRTUAL ENVIRONMENTS AS A PROMISING TOOL FOR INVESTIGATING HUMAN SPATIAL COGNITION, Cahiers de psychologie cognitive, 17(4-5), 1998, pp. 881-899
Research on human spatial cognition is usually based on static measure
s of spatial behavior. In addition, while it is difficult to control a
ll environmental parameters in real settings, laboratory simulations (
such as slide or film projections) are often unrealistic. Thus, the us
e of Virtual Environments (VEs) has Some promise as an experimental to
ol for studying human spatial cognition. It is possible to make contin
uous measurements during navigation, and to design environments of var
ying complexity. Moreover, real-time interactivity (and head-tracking)
in three-dimensional (3D) spaces can give the feeling of actual immer
sion. However, several drawbacks appear in studies about spatial cogni
tion in VEs. Although devices with 3D sound and tactile feedback are a
vailable, VEs are mainly designed around the visual modality and do no
t account for interactions among the sensorimotor systems. Other drawb
acks (lack of details, slow image rendering, narrow visual field, opti
cal distortions, etc.) may lead to misperceptions, disorientation, or
even sickness. Accordingly, careful selection and extensive training o
f participants is necessary. Nevertheless, although VEs differ from re
al environments, their use is less artificial than some classical meth
ods of investigation, and can be complementary. Developers should impr
ove hardware and software in collaboration with experts in spatial beh
avior. Some important questions relating to the analysis of human beha
vior in real and virtual environments are discussed here.