H. Takagi et T. Takeda, MOVEMENT MODELS OF HEAD AND EYES FOR COMPUTER-GRAPHICS, Electronics and communications in Japan. Part 3, Fundamental electronic science, 82(1), 1999, pp. 41-50
In this paper, we propose a model of the human head and eyeballs that
naturally simulates the movement of its line of sight in computer grap
hics. We first measure the actual trajectory characteristics of head m
ovement for several angles. From previous research and the data we obt
ained, we find that moving the head with a sigmoidal angular velocity
is an optimal feature. A mathematical moving model of the head and eye
balls based on our finding is proposed. We create several movements, s
uch as furtive, weird, astonished, and glancing facial expressions, by
changing the model parameters. We also present a simple and practical
model. Finally, we discuss our proposed model based on our evaluation
of subjective tests on the model. (C) 1998 Scripta Technica.