The new generation of image sequence coders - rile object-oriented cod
ers-consist in describing the sequence as ii set of moving objects, of
arbitrary size and shape. This approach allows rite development of ne
w object-based functionalities. One of the main problems to be solved
in region-based coding is the coding of the texture of the objects. As
for the classical block-based coding, a linear transform can be used
to eliminate the input signal redundancies. This article describes tra
nsform methods for arbitrarily shaped regions of support, classified i
nto two categories : the shape-adaptive methods and the extrapolation
methods. The main differences between these two classes are discussed
and the points that need further investigation are raised.