DATA EMBEDDING ALGORITHMS FOR GEOMETRICAL AND NON-GEOMETRICAL TARGETSIN 3-DIMENSIONAL POLYGONAL MODELS

Citation
R. Ohbuchi et al., DATA EMBEDDING ALGORITHMS FOR GEOMETRICAL AND NON-GEOMETRICAL TARGETSIN 3-DIMENSIONAL POLYGONAL MODELS, Computer communications, 21(15), 1998, pp. 1344-1354
Citations number
25
Categorie Soggetti
Computer Science Software Graphycs Programming","Computer Science Hardware & Architecture","Computer Science Information Systems","Computer Science Information Systems","Computer Science Hardware & Architecture","Computer Science Software Graphycs Programming
Journal title
ISSN journal
01403664
Volume
21
Issue
15
Year of publication
1998
Pages
1344 - 1354
Database
ISI
SICI code
0140-3664(1998)21:15<1344:DEAFGA>2.0.ZU;2-G
Abstract
Three-dimensional (3D) graphics is about to become a full-fledged mult imedia data type, prompted by the increasing popularity of virtual rea lity modeling language (VRML) [15] and imminent standardization of MPE G-4 [16]. This paper presents several algorithms for embedding data in triangular meshes, arguably the most important component in both VRML and MPEG4 in defining arbitrary shapes. A topology-modifying algorith m described in this paper embeds bit string in connectivity of triangl es, while another algorithm cuts out patterns from a mesh. Yet another algorithm modifies texture coordinate, a non-geometrical quantity, fo r embedding. Watermarks embedded in 3D graphics contents could be used as a tool in managing intellectual property and other issues associat ed with these contents. (C) 1998 Elsevier Science B.V. All rights rese rved.