A. Baca, APPLICATION OF COMPUTER ANIMATION TECHNIQUES FOR PRESENTING BIOMECHANICAL RESEARCH RESULTS, Computers in biology and medicine, 28(4), 1998, pp. 449-454
Computer animation is becoming a widely accepted method for presenting
results of biomechanical analyses and simulations. After summarizing
the main aspects of three-dimensional and video overlaid animation, tw
o applications of these techniques are presented. A parameterized grap
hical model of the tennis racket has been developed, which can be used
for visualizing the simulated ball-racket impact phase. In the second
example, high-speed video sequences of recorded drop jumps are overla
id with graphical elements to compare methods for determining the jump
ing height and related parameters. These graphical elements represent
quantities, which are calculated applying the different methods. Diffe
rences can vividly be demonstrated. (C) 1998 Elsevier Science Ltd. All
rights reserved.