Wr. Stricklin et al., ARTIFICIAL PIGS IN SPACE - USING ARTIFICIAL-INTELLIGENCE AND ARTIFICIAL LIFE TECHNIQUES TO DESIGN ANIMAL HOUSING, Journal of animal science, 76(10), 1998, pp. 2609-2613
Computer simulations have been used by us since the early 1970s to gai
n an understanding of the spacing and movement patterns of confined an
imals. The work has progressed from the early stages, in which we used
randomly positioned points, to current investigations of animats (com
puter-simulated animals), which show low levels of learning via artifi
cial neural networks. We have determined that 1) pens of equal floor a
rea but of different shape result in different spatial and movement pa
tterns for randomly positioned and moving animats; 2) when group size
increases under constant density, freedom of movement approaches an as
ymptote at approximately six animats; 3) matching the number of animat
s with the number of corners results in optimal freedom of movement fo
r small groups of animats; and 4) perimeter positioning occurs in grou
ps of animats that maximize their distance to first- and second-neares
t neighbors. Recently, we developed animats that move, compete for soc
ial dominance, and are motivated to obtain resources (food, resting si
tes, etc.). We are currently developing an animat that learns its beha
vior fi om the spatial and movement data collected on live pigs. The a
nimat model is then used to pretest pen designs, followed by new pig s
patial data fed into the animat model, resulting in a new pen design t
o be tested, and the steps are repeated. We believe that methodologies
from artificial-life and artificial intelligence can contribute to th
e understanding of basic animal behavior principles, as well as to the
solving of problems in production agriculture in areas such as animal
housing design.