A number of techniques, grouped under the umbrella term of usability i
nspection, have been devised in recent years to help software develope
rs focus more closely on the needs of end-users during the development
of interactive applications. Central to the use of such methods is th
e question of how proposed designs can be tested before a complete sys
tem has been implemented. This paper discusses the role of high and lo
w-fidelity prototypes used for this purpose in software development an
d proposes the use of a ''variable-fidelity'' prototype as an aid to t
he development of interactive robotic systems. The approach is outline
d and illustrated through the example application of an Interactive Ro
botic Visual Inspection System (IRVIS) developed for use by a person w
ith limited physical manipulation skills.