We present the vertex representation, a new data structure for represe
nting and manipulating orthogonal objects. Both interiors and boundari
es of regions are represented implicitly and uniquely with the aid of
a single vertex that is the tip of an infinite cone. Vertex representa
tions deal with scalar fields, not solids. Algorithms are given for ge
nerating vertex representation models for primitive solids, performing
affine transformations, set-theoretic operations, and displaying vert
ex representation models. The primitive unit is switched to being a on
e-dimensional vertex list rather than a two-dimensional vertex list, t
he original formulation of the representation. The vertex representati
on requires less space than other current methods, and unlike octrees,
its space requirements are not sensitive to translation. The algorith
ms are illustrated via screen shots.