M. Milinski et C. Wedekind, WORKING-MEMORY CONSTRAINS HUMAN COOPERATION IN THE PRISONERS-DILEMMA, Proceedings of the National Academy of Sciences of the United Statesof America, 95(23), 1998, pp. 13755-13758
Many problems in human society reflect the inability of selfish partie
s to cooperate, The 'Iterated Prisoner's Dilemma'' has been used widel
y as a model for the evolution of cooperation in societies, Axelrod's
computer tournaments and the extensive simulations of evolution by Now
ak and Sigmund and others have shown that natural selection can favor
cooperative strategies in the Prisoner's Dilemma. Rigorous empirical t
ests, however, lag behind the progress made by theorists, Clear predic
tions differ depending on the players' capacity to remember previous r
ounds of the game, To test whether humans use the kind of cooperative
strategies predicted, ne asked students to play the iterated Prisoner'
s Dilemma game either continuously or interrupted after each round by
a secondary memory task (i,e,, playing the game ''Memory'') that const
rained the students' working-memory capacity, When playing without int
erruption, most students used ''Pavlovian'' strategies, as predicted,
for greater memory capacity, and the rest used ''generous tit-for-tat'
' strategies. The proportion of generous tit-for-tat strategies increa
sed when games of Memory interfered with the subjects' working memory,
as predicted, Students who continued to use complex Pavlovian strateg
ies mere less successful in the Memory game, but more successful in th
e Prisoner's Dilemma, which indicates a trade-off in memory capacity f
or the two tasks, Our results suggest that the set of strategies predi
cted by game theorists approximates human reality.