To build a multicasting tree in a multicomputer network, the authors p
ropose three strategies based on voting, constructing a minimum spanni
ng tree, and repeatedly constructing multiple minimum spanning trees.
Typically, performance metrics to evaluate a multicast solution includ
e time and traffic. Simultaneously optimizing both metrics is computat
ionally intractable because the problem is NP-complete. The first sche
me always guarantees the use of the shortest path from the source node
to each destination, which makes it time-optimal. The other hva schem
es do not guarantee this but try to reduce the traffic as much as poss
ible. To demonstrate these strategies' effectiveness, the authors appl
y them to hypercubes, star graphs, and star graphs with some faults. T
hey report experimental results to evaluate the performance of these s
olutions.