Broader use of virtual reality environments and sophisticated animatio
ns spawn a need for spatial sound. Until now, spatial sound design has
been based very much on experience and trial and error. Most effects
are hand-crafted, because good design tools for spatial sound do not e
xist. This paper discusses spatial sound authoring and its application
s, including shared virtual reality environments based on VRML. New ut
ilities introduced by this research are an inspector for sound sources
, an interactive resource manager, and a visual soundscape manipulator
. The tools are part of a sound spatialization framework and allow a d
esigner/author of multimedia content to monitor and debug sound events
. Resource constraints such as limited sound spatialization channels c
an also be simulated. (C) 1998 Elsevier Science B.V. All rights reserv
ed.