I. Poupyrev et T. Ichikawa, Manipulating objects in virtual worlds: Categorization and empirical evaluation of interaction techniques, J VIS LANG, 10(1), 1999, pp. 19-35
The acceptance of virtual environment (VE) technology requires scrupulous o
ptimization of the most basic interactions to maximize user performance and
provide efficient and enjoyable virtual interfaces. Motivated by insuffici
ent understanding of human factors implications in the design of interactio
n techniques for object manipulation in virtual worlds, this paper presents
results of a formal study that evaluated two basic interaction metaphors f
or virtual manipulation-virtual pointer and virtual hand-in object selectio
n and positioning tasks. In this work, we survey and categorize current vir
tual manipulation techniques according to their basic design metaphors, con
duct experimental studies of the most basic techniques, and derive guidelin
es to aid designers in the practical development of VE applications. (C) 19
99 Academic Press.