The VISA+ hardware architecture is the first of a new generation of gr
aphics accelerators designed primarily to render bump-, texture-, envi
ronment- and environment-bump-mapped polygons. This paper presents exa
mples of the main graphical capabilities and discusses methods and sim
plifications used to create high quality images. One of the key concep
ts in the VISA+ design, the use of reflectance cubes, is predestined f
or environment mapping. In combination with bump- and texture-mapping
it shows the strength of our new architecture. Furthermore it justifie
s some of the decisions made during simulation and development of the
complex VISA+ architecture. (C) 1997 Elsevier Science Ltd.