DESIGN PRINCIPLES OF HARDWARE-BASED PHONG SHADING AND BUMP-MAPPING

Citation
K. Bennebroek et al., DESIGN PRINCIPLES OF HARDWARE-BASED PHONG SHADING AND BUMP-MAPPING, Computers & graphics, 21(2), 1997, pp. 143-149
Citations number
11
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
21
Issue
2
Year of publication
1997
Pages
143 - 149
Database
ISI
SICI code
0097-8493(1997)21:2<143:DPOHPS>2.0.ZU;2-T
Abstract
The VISA+ hardware architecture is the first of a new generation of gr aphics accelerators designed primarily to render bump-, texture-, envi ronment- and environment-bump-mapped polygons. This paper presents exa mples of the main graphical capabilities and discusses methods and sim plifications used to create high quality images. One of the key concep ts in the VISA+ design, the use of reflectance cubes, is predestined f or environment mapping. In combination with bump- and texture-mapping it shows the strength of our new architecture. Furthermore it justifie s some of the decisions made during simulation and development of the complex VISA+ architecture. (C) 1997 Elsevier Science Ltd.