The themed restaurant is an example of a process of theming which is charac
teristic of many of the leisure experiences of contemporary society. This p
aper seeks to trace the origins and prototypes of the themed restaurant to
provide a typology of theming devices and to offer an analysis of theming s
trategies. The various perspectives on theming as a cultural device are dis
cussed, and the concept of quasification is introduced in order to advance
our theoretical understanding of the theming process in its broader cultura
l context. Specifically, it is argued that the techniques of quasification
entail the active and knowing involvement of both those who engineer themed
settings and those who purchase participation in them. Late modernity, it
is argued, has an unprecedented capacity for creating quasified experiences
as antidotes to the tedium of its mundane everyday settings.