This article describes 2 versions of an in-class simulation that allows stu
dents to directly experience the matching phenomenon and explore issues con
cerning mate selection, social exchange, and related Psychological concepts
. Students are randomly assigned a value (either a numerical value or a lis
t of adjectives), which they place on their forehead so others can see it b
ut the student cannot. The goal is to pair off with another student with as
high a value as possible. The simulation, called the Pairing Game, illustr
ates how matching on similarity can occur, even in the absence of knowledge
of one's own value and merely by seeking the highest value possible in a p
artner. Students in Development Psychology courses responded favorably to t
he simulation on an anonymous survey.