The pairing game: A classroom demonstration of the matching phenomenon

Citation
Bj. Ellis et Hh. Kelley, The pairing game: A classroom demonstration of the matching phenomenon, TEACH PSYCH, 26(2), 1999, pp. 118-121
Citations number
6
Categorie Soggetti
Psycology
Journal title
TEACHING OF PSYCHOLOGY
ISSN journal
00986283 → ACNP
Volume
26
Issue
2
Year of publication
1999
Pages
118 - 121
Database
ISI
SICI code
0098-6283(1999)26:2<118:TPGACD>2.0.ZU;2-R
Abstract
This article describes 2 versions of an in-class simulation that allows stu dents to directly experience the matching phenomenon and explore issues con cerning mate selection, social exchange, and related Psychological concepts . Students are randomly assigned a value (either a numerical value or a lis t of adjectives), which they place on their forehead so others can see it b ut the student cannot. The goal is to pair off with another student with as high a value as possible. The simulation, called the Pairing Game, illustr ates how matching on similarity can occur, even in the absence of knowledge of one's own value and merely by seeking the highest value possible in a p artner. Students in Development Psychology courses responded favorably to t he simulation on an anonymous survey.