It cart be argued that an ideal teleconferencing system would offer a sense
of presence comparable to that afforded by real face-to-face meetings. In
contrast, traditional desktop videoconferencing loses essential socially im
portant phenomena such as true perspective views, live facial expressions a
nd tacit body language. This paper reports a prototype concept demonstrator
under development at BT Laboratores that addresses these issues in order t
o make the use of videoconferencing a normal social activity rather than a
means of merely getting messages across the channel. The idea is to place p
articipants from different remote sites in a coherent virtual environment n
aturally extended from the real world. The participants have correct views
of each other and the illusion of close proximity. The rationale is to buil
d on the demonstrator and enhance it with increasingly realistic functional
components as the relevant technical solutions become available. Results a
re presented of a stereo-based vision system which can synthesise novel (or
virtual camera) perspective views of the scene from two fixed camera views
. The technique is currently capable of providing 'look-around' views and a
certain degree of navigation capability around the scene. Research issues
are discussed together with the practical difficulties that remain to be so
lved in implementing a true-view, telepresence, videoconferencing system.