In this paper we present a virtual tennis game. We describe the creation an
d modeling of the virtual humans and body deformations, also showing the re
al-time animation and rendering aspects of the avatars. We focus on the ani
mation of the virtual tennis ball and the behavior of a synthetic, autonomo
us referee who judges the tennis games. The networked, collaborative, virtu
al environment system is described with special reference to its interfaces
to driver programs. We also mention the virtual reality (VR) devices that
are used to merge the interactive players into the virtual tennis environme
nt, together with the equipment and technologies employed for this exciting
experience. We conclude with remarks on personal experiences during the ga
me and on future research topics to improve parts of the presented system.