This paper reports a case study in a Singapore school where a group of 'at
risk' secondary students were given a series of linked computer-based busin
ess and consumer projects involving word processing, survey design and anal
ysis, and presentation of results with computer graphics. There were clear
benefits in terms of the group's motivation, behaviour and performance on t
ests, particularly in English. Both quantitative and qualitative data to su
pport the findings are provided. The theoretical underpinnings of construct
ivism collaborative inquiry and situated learning provide the conceptual fr
amework for this case study.