The continuous-time two-player preview game problems are studied in this pa
per. A preview game problem is formulated when the input signals generated
by one of the two players are delayed (e.g., by actuator dynamics), and are
previewed by the other player. In accordance with the control terminology,
these two players are referred to as the control player and the disturbanc
e player, respectively. Both control-advantaged and disturbance-advantaged
game solutions are presented. When the solution of an infinite horizon prob
lem exists, the response of the closed-loop system can be analyzed in the f
requency domain. A vehicle handling problem is used as an example for the a
nalysis. It is shown that the preview action of the advantaged player effec
tively reduces the authority of the disadvantaged player, and results in si
gnificantly improved performance compared with feedback-only game algorithm
s.