Monte Carlo simulations of wave scattering from lossy dielectric random rough surfaces using the physics-based two-grid method and the canonical-gridmethod
Q. Li et al., Monte Carlo simulations of wave scattering from lossy dielectric random rough surfaces using the physics-based two-grid method and the canonical-gridmethod, IEEE ANTENN, 47(4), 1999, pp. 752-763
In using the method of moments to solve scattering by lossy dielectric surf
aces, usually a single dense grid (SDG) with 30 points per wavelength is re
quired for accurate results, A single coarse grid (SCG) of ten points per w
avelength does not give accurate results. However, the central processing u
nit (CPU) and memory requirements of SDG are much larger than that of SCG.
In a physics-based two-grid method (PBTG) two grids are used: a dense grid
and a coarse grid. The method is based on the two observations: 1) Green's
function of the lossy dielectric is attenuative and 2) the free-space Green
's function is slowly varying on the dense grid. In this paper, the PBTG me
thod is combined with the banded-matrix iterative approach/canonical grid m
ethod to solve rough surface scattering problem for both TE and TM cases an
d also for near grazing incidence. We studied cases of dielectric permittiv
ities as high as 125 + i)epsilon(o) and incidence angle up to 85 degrees. S
alient features of the numerical results are: 1) an SCG has poorer accuracy
for TM case than TE case; 2) PBTG-banded-matrix iterative approach/canonic
al grid BMIA/CAG method speeds up CPU and preserves the accuracy; it has an
accuracy comparable to single dense grid and yet has CPU comparable to sin
gle coarse grid; 3) PBTG-BMIA/CAG gives accurate results for emissivity cal
culations and also for low grazing backscattering problems (LGBA); and 4) t
he computational complexity and the memory requirements of the present algo
rithm are O(N log(N)) and O(N), respectively, where N is the number of surf
ace unknowns on the coarse grid.