The main task of a computer animator is to make the objects of a purely syn
thetic 3D world move realistically. The great number of computer animation
techniques that already exist and the new ones that are continuously appear
ing, are the result of a multidisciplinary exchange of ideas. Our main goal
has been to provide a classification of computer animation systems focused
on motion and behaviour modelling from the point of view of control techni
ques. We also present the historical evolution in these areas, providing an
extensive bibliography and highlighting some historical milestones. Finall
y, a set of Internet adresses of the most relevant research groups in this
area present on the Web is also given.