Students in grades four through twelve from fourteen schools learned to bui
ld their own immersive virtual environments (VEs). This required them to de
cide on the theme of their VE, to determine what objects to place in it and
what behaviors these objects would exhibit, to model their objects using C
AD software, to specify the form and function of the VE for professional pr
ogrammers to use as they assembled the VE, and to perform assigned tasks wh
en they visited the VE. Although the level and nature of student activity v
aried from school to school, the students were generally very successful. T
he VEs they constructed revealed a great deal about how they constructed an
understanding of the content their VE represented. Data from a questionnai
re showed that they enjoyed building and visiting their VE, and that their
enjoyment, ability to work in the VE, success, and their sense of presence
were all interrelated. Data from a small subset of students showed that bui
lding a VE improved low-ability students' (but not high-ability students')
understanding of the VE's content. These findings were interpreted within a
framework built from constructivist theories of learning and understanding
.