A model for understanding how virtual reality aids complex conceptual learning

Citation
Mc. Salzman et al., A model for understanding how virtual reality aids complex conceptual learning, PRESENCE-T, 8(3), 1999, pp. 293-316
Citations number
48
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS
ISSN journal
10547460 → ACNP
Volume
8
Issue
3
Year of publication
1999
Pages
293 - 316
Database
ISI
SICI code
1054-7460(199906)8:3<293:AMFUHV>2.0.ZU;2-2
Abstract
Designers and evaluators of immersive virtual reality systems have many ide as concerning how virtual reality can facilitate learning. However, we have little information concerning which of virtual reality's features provide the most leverage for enhancing understanding or how to customize those aff ordances for different learning environments. In part, this reflects the tr uly complex nature of learning. Features of a learning environment do not a ct in isolation; other factors such as the concepts or skills to be learned , individual characteristics, the learning experience, and the interaction experience all play a role in shaping the learning process and its outcomes . Through Project ScienceSpace, we have been trying to identify, use, and e valuate immersive virtual reality's affordances as a means to facilitate th e mastery of complex, abstract concepts. In doing so, we are beginning to u nderstand the interplay between virtual reality's features and other import ant factors in shaping the learning process and learning outcomes for this type of material. In this paper, we present a general model that describes how we think these factors work together and discuss some of the lessons we are learning about virtual reality's affordances in the context of this mo del for complex conceptual learning.