This paper describes the creation of a hypothetical virtual art exhibit usi
ng a virtual environment task analysis tool. The Virtual Environment Task A
nalysis Tool (VETAT-ART) is a paper-and-pencil tool developed to provide st
ructure and guidance to the needs-analysis process that is essential to the
development of lifelike virtual exhibits. To illustrate its potential usef
ulness, VETAT-ART is applied to the design of a historical art exhibit. The
first part of the article draws a general profile of our sample applicatio
n. It introduces organizational-, user-, and task-related factors typically
collected when designing or modifying most computer-based systems. The sec
ond part of the paper presents the user and task requirements unique to the
creation of a virtual environment. Task requirements determine the content
s of various storyboards and draw the architecture of the environment. Stor
yboards describe the images, sounds, sensations, and scents to be found in
individual galleries. The architecture establishes a sensible order in whic
h the galleries may be accessed. User requirements determine the human sens
ory, cognitive, and ergonomic needs relevant to the key activities museum v
isitors are expected to perform. Activities include visualization and inspe
ction, exploration, and the manipulation of virtual artifacts. Eight goal-c
ategories define user requirements. Visual, auditory, and haptic requiremen
ts are determined by human-sensory issues. Features relevant to memory capa
city, information load, and mental models describe cognitive issues. Physic
al and physiological considerations are determined by human ergonomics. The
third section of the paper suggests usability goals and possible measures
of success. In conclusion, limitations and potential extensions of the tool
are discussed.