Computing skeletons in three dimensions

Citation
G. Borgefors et al., Computing skeletons in three dimensions, PATT RECOG, 32(7), 1999, pp. 1225-1236
Citations number
24
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
PATTERN RECOGNITION
ISSN journal
00313203 → ACNP
Volume
32
Issue
7
Year of publication
1999
Pages
1225 - 1236
Database
ISI
SICI code
0031-3203(199907)32:7<1225:CSITD>2.0.ZU;2-Q
Abstract
Skeletonization will probably become as valuable a tool for shape analysis in 3D, as it is in 2D. We present a topology preserving 3D skeletonization method which computes both surface and curve skeletons whose voxels are lab elled with the D-6 distance to the original background. The surface skeleto n preserves all shape information, so (close to) complete recovery of the o bject is possible. The curve skeleton preserves the general geometry of the object. No complex computations, large sets of masks, or extra memory are used, which make implementations efficient. Resulting skeletons for geometr ic objects in a number of 2 Mbyte images are shown as examples. (C) 1999 Pa ttern Recognition Society. Published by Elsevier Science Ltd. All rights re served.