Despite extensive efforts focusing on the recovery of shape primitives (or
"geons") in the vision community and despite the large body of psychophysic
al studies strongly suggesting the importance of such representation for th
e visual system, no model has yet addressed the development of such represe
ntations. We propose a developmental architecture, based on the existing ex
perimental evidence on human visual development, and present an algorithm w
hich illustrates how geons (such as cylinder, cone, cube etc.) may be learn
ed. The algorithm learns 2D projections of geons as partial matches between
several images. The learning algorithm is based on topographic matching an
d cross-correlation methods, and uses no a priori knowledge about the struc
ture of geons or any non-local feature. (C) 1999 Elsevier Science B.V. All
rights reserved.