Gameplay decisions of university badminton students

Citation
B. Everhart et al., Gameplay decisions of university badminton students, J CREAT BEH, 33(2), 1999, pp. 138-149
Citations number
24
Categorie Soggetti
Psycology
Journal title
JOURNAL OF CREATIVE BEHAVIOR
ISSN journal
00220175 → ACNP
Volume
33
Issue
2
Year of publication
1999
Pages
138 - 149
Database
ISI
SICI code
0022-0175(1999)33:2<138:GDOUBS>2.0.ZU;2-3
Abstract
This study used a modified multiple baseline approach across groups to dete rmine the effects of a creative problem-solving intervention series on the game-play decision making of university badminton students. All subjects we re videotaped five times (once per week) in five-minute game play sessions with the same partner each time. One group (experimental) underwent creativ e problem-solving interventions on a weekly basis. Following the interventi ons and videotaping, each five-minute segment was coded via computer for fr equencies of occurring tactical decisions. Results suggest that although ce rtain categories did not generate positive support, the experimental interv ention tended to continually improve decisionmaking in the most strategic c ategories (running opponents and jamming them) during game play in badminto n.