D. Benyon et M. Imaz, Metaphors and models: Conceptual foundations of representations in interactive systems development, HUM-COMP IN, 14(1-2), 1999, pp. 159-189
When system developers design a computer system (or other information artif
act), they must inevitably make judgments as to how to abstract the worksys
tem and how to represent this abstraction in their designs. In the past, su
ch abstractions have been based either on a traditional philosophy of cogni
tion or cognitive psychology or on intuitive, spontaneous philosophies. A n
umber of recent developments in distributed cognition (Hutchins, 1995), act
ivity theory (Nardi, 1996), and experientialism (Lakoff, 1987) have raised
questions about the legitimacy of such philosophies. In this article, we di
scuss from where the abstractions come that designers employ and how such a
bstractions are related to the concepts that the users of these systems hav
e. In particular, we use the theory of experientialism or experiential cogn
ition as the foundation for our analysis.
Experientialism (Lakoff, 1987) has previously only been applied to human-co
mputer interaction (HCI) design in a quite limited way, yet it deals specif
ically with issues concerned with categorization and concept formation. We
show how the concept of metaphor, derived from experientialism, can be used
to understand the strengths and weaknesses of alternative representations
in HCI design, how it can highlight changes in the paradigm underlying repr
esentations, and how it can be used to consider new approaches to HCI desig
n. We also discuss the role that "mental spaces" have in forming new concep
ts and designs.