In this article, we describe a classroom demonstration that uses the Gamble
r's Fallacy to illustrate misconceptions about random processes and how the
y affect statistical interpretation. The demonstration used a database coll
ected from simulated gambling by students picking professional football gam
es with the point spread (i.e., a real-life random process). The results of
student picks illustrated chat random processes are not self-correcting an
d reinforced the relation between sample size and variability. Formal and i
nformal feedback from students indicated that the demonstration was well re
ceived and recommended for future classes.