This paper is aimed at empirically analyzing how user needs may drive the d
evelopment of a special class of innovative services, namely multimedia hom
e banking services. Homogeneous groups of potential users are identified in
a sample of 400 customers of Italian retail banks, while a discrete-choice
model is estimated relying upon a sub-sample of 148 individuals; the attit
ude of typical individuals towards a number of hypothetical designs of the
new service is simulated. It is shown that differences in both socioeconomi
c conditions of living and individual skills cause potential consumers to s
elect different designs of multimedia home banking. (C) 1999 Elsevier Scien
ce Ltd. All rights reserved.