A new collision detection method for CSG-represented objects in virtual manufacturing

Authors
Citation
Cj. Su et al., A new collision detection method for CSG-represented objects in virtual manufacturing, COMPUT IND, 40(1), 1999, pp. 1-13
Citations number
35
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTERS IN INDUSTRY
ISSN journal
01663615 → ACNP
Volume
40
Issue
1
Year of publication
1999
Pages
1 - 13
Database
ISI
SICI code
0166-3615(199909)40:1<1:ANCDMF>2.0.ZU;2-9
Abstract
In virtual manufacturing environment, operator-system interactions and phys ical simulation require real time collision detection. A fast and precise a lgorithm for collision detection is therefore critical to ensure the usabil ity of virtual reality (VR)-based manufacturing simulation. This paper prop oses an efficient and precise collision detection algorithm for constructiv e solid geometry (CSG) represented objects in a virtual environment. It mai nly takes advantages of the CSG 'divide-and-conquer' paradigm and efficient distance-aided collision detection for convex bounding volumes. An adaptiv e selection strategy for optimal bounding volumes of sub-trees of objects i s used to realize a fast localization of possible collision regions at each detection step, and decision rules for sub-tree freezing and result evalua ting are created. Performances of the applications used in a virtual traini ng system for CNC milling machine manual operations and virtual assembly op erations have demonstrated the effectiveness of the proposed methodology. ( C) 1999 Elsevier Science B.V, All rights reserved.