We investigated preferred or canonical views for familiar and three-dimensi
onal nonsense objects using computer-graphics psychophysics. We assessed th
e canonical views for objects by allowing participants to actively rotate r
ealistically shaded three-dimensional models in realtime. Objects were view
ed on a Silicon Graphics workstation and manipulated in virtual space with
a three-degree-of-freedom input device. In the first experiment, participan
ts adjusted each object to the viewpoint from which they would take a photo
graph if they planned to use the object to illustrate a brochure. In the se
cond experiment, participants mentally imaged each object on the basis of t
he name and then adjusted the object to the viewpoint from which they imagi
ned it. In both experiments, there was a large degree of consistency across
participants in terms of the preferred view for a given object. Our result
s provide new insights on the geometrical, experiential, and functional att
ributes that determine canonical views under ecological conditions.