Cb. Jones et al., Triangulated spatial models and neighbourhood search: an experimental comparison with quadtrees, VIS COMPUT, 15(5), 1999, pp. 235-248
We describe a Delaunay triangulation-based algorithm to search for the near
est line or polygonal boundary to an arbitrary point. We use geographical d
ata to compare the algorithm experimentally with a linear quadtree search p
rocedure. Both algorithms use priority queues. The rich proximity relations
of the triangulation result in run-time performance that is clearly compet
itive with the quadtree, being quite similar with respect to the numbers of
distance-based calculations and faster with regard to execution time. It i
s envisaged that the main benefits of triangulation for neighbourhood searc
h are in applications in which the data are permanently triangulated or in
which a triangulation assists in an application-specific analysis or transf
ormation.