Coordination of reaching and grasping by capitalizing on obstacle avoidance and other constraints

Citation
Da. Rosenbaum et al., Coordination of reaching and grasping by capitalizing on obstacle avoidance and other constraints, EXP BRAIN R, 128(1-2), 1999, pp. 92-100
Citations number
50
Categorie Soggetti
Neurosciences & Behavoir
Journal title
EXPERIMENTAL BRAIN RESEARCH
ISSN journal
00144819 → ACNP
Volume
128
Issue
1-2
Year of publication
1999
Pages
92 - 100
Database
ISI
SICI code
0014-4819(199909)128:1-2<92:CORAGB>2.0.ZU;2-2
Abstract
Reaching and grasping an object can be viewed as the solution of a multiple -constraint satisfaction problem. The constraints include contact with the object with the appropriate effecters in the correct positions as well as g eneration of a collision-free trajectory. We have developed a computational model that simulates reaching and grasping based on these notions. The mod el, rendered as an animation program, reproduces many basic features of the kinematics of human reaching and grasping behavior. The core assumptions o f the model are: (1) tasks are defined by flexibly organized constraint hie rarchies; (2) manual positioning acts, including prehension acts, are first specified with respect to goal postures and then are specified with respec t to movements towards those goal postures; (3) goal postures are found by identifying the stored posture that is most promising for the task, as dete rmined by the constraint hierarchy. and then by generating postures that ar e more and more dissimilar to the most-promising stored posture until a dea dline is reached, at which time the best posture that was found during the search is defined as the goal posture; (4) depending on when the best postu re was encountered in the search, the deadline for the search in the next t rial is either increased or decreased: (5) specification of a movement to t he goal posture begins with straight-line interpolation in joint space betw een the starting posture and goal posture; (6) if an internal simulation of this default movement suggests that it will result in collision with an ob stacle, the movement can be reshaped until an acceptable movement is found or until time runs out; (7) movement reshaping occurs by identifying a via posture that serves as a body position to which the actor moves from the st arting posture and then back to the starting posture, while simultaneously making the main movement from the starting posture to the goal posture; (8) the via posture is identified using the same posture-generating algorithm as used to identify the goal posture. These processes are used both for arm positioning and, with some elaboration, for prehension. The model solves a number of problems with an earlier model, although it leaves some other pr oblems unresolved.