A new method to overcome some limitations in the simulation of the propagat
ion of waves originating from a point source through a very long path in a
turbulent medium is presented. Existing propagation simulation algorithms s
uffer from either windowing or lack of resolution when applied to long path
s. If Cartesian coordinates are used, the limited size of the numerical mes
h eventually leads to windowing errors. Casting the classical split-step Fo
urier algorithm in a spherically diverging coordinate system allows one to
get around this problem. In this way an angular mesh matching the source an
d the propagation algorithm to the problem geometry is used. But for long-p
ath propagation, this spherical divergent mesh causes a loss of resolution
that can become a serious problem in the evaluation of the field statistica
l moments. The method discussed in this paper overcomes both the windowing
effect associated with Cartesian coordinates and the loss of resolution acc
ompanying spherical coordinates by using a spherical-coordinate algorithm a
nd performing repeated interpolations of the numerically propagated field b
efore the mesh grows too large to sample the field accurately. Each time an
interpolation is done, the angular window is decreased to maintain the mat
rix size. (C) 1999 Society of Photo-Optical instrumentation Engineers. [S00
91-3286(99)00309-8].