We present an architecture to generate behavior for an anthropomorphic robo
t. The goal is to equip the robot with the capacity to interact with a huma
n. Motivated by the research on biological systems, our basic assumption is
that the behavior to perform determines the external and internal structur
e of the behaving system. We describe the anthropomorphic design of our rob
ot and present a distributed control system that generates human-like navig
ation and manipulation behavior. As the mathematical framework for this pur
pose we have developed a control system which is entirely based on dynamica
l systems in the form of instantiated dynamics and neural fields. We also p
resent a dynamic scheme for the behavioral organization based on competitiv
e dynamics. (C) 1999 Elsevier Science Ltd. All rights reserved.