The KidsRoom is a perceptually-based, interactive, narrative playspace for
children. Images, music, narration, light, and sound effects are used to tr
ansform a normal child's bedroom into a fantasy land where children are gui
ded through a reactive adventure story. The fully automated system was desi
gned with the following goals: (1) to keep the focus of user action and int
eraction in the physical and not virtual space; (2) to permit multiple, col
laborating people to simultaneously engage in an interactive experience com
bining both real and virtual objects; (3) to use computer-vision algorithms
to identify activity in the space without requiring the participants to we
ar any special clothing or devices; (4) to use narrative to constrain the p
erceptual recognition, and to use perceptual recognition to allow participa
nts to drive the narrative; and (5) to create a truly immersive and interac
tive room environment.
We believe the KidsRoom is the first multi-person, fully-automated, interac
tive, narrative environment ever constructed using non-encumbering sensors.
This paper describes the KidsRoom, the technology that makes it work, and
the issues that were raised during the system's development.(1)