To build a VR training system for visuomotor skills, an image displayed by
a visual interface should be correctly registered to a haptic interface so
that the visual sensation and the haptic sensation are both spatially and t
emporally consistent. In other words, it is desirable that what you see is
what you feel (WYSIWYF).
In this paper, we propose a method that can realize correct visual/haptic r
egistration, namely WYSIWYF, by using a vision-based, object-tracking techn
ique and a video-keying technique. Combining an encountered-type haptic dev
ice with a motion-command-type haptic rendering algorithm makes it possible
to deal with two extreme cases (free motion and rigid constraint). This ap
proach provides realistic haptic sensations, such as free-to-touch and move
-and-collide. We describe a first prototype and illustrate its use with sev
eral demonstrations. The user encounters the haptic device exactly when his
or her hand reaches a virtual object in the display. Although this prototy
pe has some remaining technical problems to be solved, it serves well to sh
ow the validity of the proposed approach.