A class of linear logic proof games is developed, each with a numeric score
that depends on the number of preferred axioms used in a complete or parti
al proof tree. The complexity of these games is analyzed for the NP-complet
e multiplicative fragment (MLL) extended with additive constants and the PS
PACE-complete multiplicative, additive fragment (MALL) of propositional lin
ear logic. In each case, it is shown that it is as hard to compute an appro
ximation of the best possible score as it is to determine the optimal strat
egy. Furthermore, it is shown that no efficient heuristics exist unless the
re is an unexpected collapse in the complexity hierarchy. (C) 1999 Publishe
d by Elsevier Science B.V. All rights reserved.