It is well known that probabilistic boolean decision trees cannot be much m
ore powerful than deterministic ones (N. Nisan, SIAM J. Comput. 20, No. 6 (
1991), 999-1007), Motivated by a question if randomization can significantl
y speed up a nondeterministic computation via a boolean decision tree, we a
ddress structural properties of Arthur-Merlin games in this model and prove
some lower bounds. We consider two cases of interest, the first when the l
ength of communication between the players is limited and the second, if it
is not. While in the first case we can carry over the relations between th
e corresponding Turing complexity classes, in the second case we observe in
contrast with Turing complexity that a one-round Merlin-Arthur protocol is
as powerful as a general interactive proof system and, in particular, can
simulate a one-round Arthur-Merlin protocol. Moreover, we show that sometim
es a Merlin-Arthur protocol can be more efficient than an Arthur-Merlin pro
tocol and than a Merlin-Arthur protocol with limited communication. This is
the case for a boolean function whose set of zeroes is a code with high mi
nimum distance and a natural uniformity condition. Such functions provide a
n example when the Merlin-Arthur complexity is 1 with one-sided error epsil
on is an element of (2/3, 1), but at the same time the nondeterministic dec
ision tree complexity is Ohm(n). The latter should be contrasted with anoth
er fact we prove. Namely, if a function has Merlin-Arthur complexity 1 with
one-sided error probability epsilon is an element of (0, 2/3], then its no
ndeterministic complexity is bounded by a constant. Other results of the pa
per include connections with the block sensitivity and related combinatoria
l properties of a boolean function. (C) 1999 Academic Press.