We present a technique to obtain texture-mapped models of real scenes with
a high degree of automation using only a video camera and an overhead proje
ctor. The user makes two passes with a hand-held video camera, For the firs
t pass the scene is under natural illumination, and a structure-from-motion
technique recovers coarse scene geometry and textures. For the second pass
a grid of lines is projected onto the scene which allows us to acquire den
se geometric information. The information from both passes is automatically
combined and a final model consisting of the dense geometry of the scene a
nd a properly registered texture is created.