A method for extraction of straight-line-based primitives is proposed. It i
s based on a bottom-up approach that extracts linear primitives first, then
line segments, that are grouped in straight lines. Based on the extracted
lines, quadrangles are detected and further approximated by rectangles. The
extracted primitives are used in object recognition. The proposed approach
provides a good relation between the complexity of extracted primitives an
d the complexity of algorithm itself, that allows it to be used in industri
al applications. (C) 1999 Elsevier Science B.V. All rights reserved.