Monte Carlo sampling can be used to estimate solutions to global light tran
sport and other rendering problems. However, a large number of observations
may be needed to reduce the variance to acceptable levels. Rather than com
puting more observations within each pixel, if spatial coherence exists in
image space it can be used to reduce visual error by averaging estimators i
n adjacent pixels. Anisotropic diffusion is a space-variant noise reduction
technique that can selectively preserve texture, edges, and other details
using a map of image coherence. The coherence map can be estimated from dep
th and normal information as well as interpixel color distances. Incrementa
l estimation of the reduction in variance, in conjunction with statistical
normalization of interpixel color distances, yields an energy-presenting al
gorithm that converges to a spatially nonconstant steady state.