In next-generation virtual 3D simulation, training, and entertainment envir
onments, :intelligent visualization interfaces must respond to user-specifi
ed viewing requests so users can follow salient points of the action and mo
nitor the relative locations of objects. Users should be able to indicate w
hich object(s) to view, how each should be viewed, what cinematic style and
pace to employ, and how to respond when a single satisfactory view is not
possible. When constraints fail, weak constraints can be relaxed or multi-s
hot solutions can be displayed in sequence or as composite shots with simul
taneous viewports. To address these issues, we have developed CONSTRAINTCAM
, a real-time camera visualization interface for dynamic 3D worlds. (C) 199
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