Ka. Andersen et M. Lind, Computing the NTU-Shapley value of NTU-games defined by multiple objectivelinear programs, INT J GAME, 28(4), 1999, pp. 585-597
In this paper we study a class of cooperative games with nontransferable ut
ility (NTU) derived from multiple objective linear-programs (MOLP's). This
is done in order to introduce the NTU-Shapley value as a solution to multip
le objective linear programming.
We present an algorithm for the computation of the set of all NTU-Shapley v
alues for the bicriterion cases, which is based on:the simplex algorithm. F
urthermore, we give a new optimal recursive procedure for the computation o
f the Shapley value of TU-games.